The Screenlife Accelerator in the UAE is an intensive program for young directors developing projects in the screenlife format. Participants receive mentorship support, master digital tools and storytelling, and also gain access to international professional connections.
As part of the program, I participated in conducting a master class and prepared educational materials covering the stages of pre- and post-production for screenlife films. I compiled a knowledge base on existing design systems in interfaces, libraries, and UI kits. I also shared assets that speed up the animation process for certain interface patterns.
I also helped assemble teasers for the pitch decks of two young directors, one of which received the green light (Dana Itani — “Just My Type”).
Created a title card for the pitch.
LifeHack (2025)
Director Ronan Corrigan
Writers Ronan Corrigan, Hope Elliott Kemp
Producer Timur Bekmambetov, Joann Kushner, Aleksandr Kletsov
Creative producer Aleksandr Kletsov
Executive producer Maria Zatulovskaya, Lala Rustamova
Four teenage slackers attempt a multi-million-dollar Bitcoin heist from their bedrooms, only to spiral into the darkest corners of the internet-and a danger beyond their computer screens.
In the project, I worked as a screenlife art director during the previsualization and post-production stages. I was responsible for the visual design of the interfaces: I assembled all the screen graphics and handled related graphic design (logos, etc.). I also partially worked on motion design and led the team of motion designers — helping solve complex tasks, assembling assets, mentoring, and organizing the workflow. During production, I also handled numerous organizational and technical issues efficiently.
Showcase
All interfaces in the film were built in Figma (Components, Auto Layouts, Global Variables, more than 1,000 interface states), along with Illustrator for graphics and After Effects for animation.
Poster
Additionally, I designed the release poster, which was selected for the Poster Design Competition at SXSW 2025.
A colossal invasion of Earth is coming in this off-kilter take on the legendary novel of the same name, filled with present-day themes of technology, government surveillance, and privacy.
I worked on the project as a UI designer during post-production, assembling all interfaces in Figma with resizable window functionality. Most of the interfaces were built using components and auto layouts.
Showcase
Interfaces in motion
Lead motion designer Alexey Khomovsky Motion designer Andrew Patrin Motion designer Pavel Sidorov
It follows a mother and two sons vacationing in Japan. Their younger son almost drowns in a lake, and soon after the accident, the parents realize that something is wrong with their boy.
I worked as an Art Director during post-production, assembling all interfaces and generating images using Stable Diffusion with custom LoRAs created specifically for this film.
Showcase
AI
SENSITIVE CONTENT
Warning: Sensitive content ahead! Please stop scrolling if you are sensitive to images of blood or medical conditions.
Pride, greed, envy, wrath, lust, gluttony, sloth. These vices are eternal — and today they have migrated from real life into the digital world. Gluttony turns into endless content consumption, sloth becomes procrastination on social media and binge-watching, while wrath manifests as cyberbullying.
On the project, I worked as a UI designer, but also did some motion design, created interactive prototypes, and made some visuals. I also designed YouTube thumbnails.
A tribute to the smartphone era and to the timeless stories of world culture — created with a good dose of humor and with great respect for the original sources. The classic stories of the Old Testament — the creation of the world, Adam and Eve, Cain and Abel, Noah’s Ark, and many others — are retold in an ultra-short format ranging from 2 to 6 minutes.
On the project, I worked as a UI designer, assembling part of the interfaces for the vertical version, creating sticker packs and promotional materials (website and more), as well as some motion graphics. I also designed the poster for the Okko online cinema release.
UI, Web, Motion
Stickerpack for Telegram
Despite the project’s age (production started in 2019, and I joined in the fall of 2019), the sticker pack I created (together with Olya Khristuk) is still being used by people. As of October 2025:
Used 21.6K Installed 2.72K Deleted 284
I conducted research looking for interesting paintings of hands from the Renaissance era.