LAST UPDATE: 15.04.2026
TO READ
Hi! My name is Artemy Pukhov, and I’m a designer focused on UI and motion.

I usually draw and animate interfaces, but in addition to that, I’ve taken on tasks involving illustration, graphic design, AI, 3D, supervision, layout, prepress, mentorship, and much more.

Feel free to contact me via email/telegram

CV
Filmography
TBA
Untitled project for Sony Pictures
TBA
Untitled project for ZQ Entertainment
TBA
ANSWR
2026
2025
Experience
2019-2020, 2022-2026 (I)
Bazelevs
(art direction, ui, motion, graphic design)
2020-2022
"Biser" studio
(motion, graphic design, ui, cleanup, rotoscope, keying)
2019
"RuHub" studio (social media design, motion, ui)
2017-2018
React.to
(ui/ux, graphic design, motion)
2017-2018
Moscow College of Creative Industries
(print design, prepress)
Collaborated
Longevity Pictures, Screenlife Liverpool, Screenlife Abu Dhabi, Yandex Academy, Oxford Russia Scholarship, Eksmo, Okko
Stack
Photoshop, Illustrator, After Effects (expressions advanced), Figma, Blender, AI (Midjourney, ComfyUI, ChatGPT etc), InDesign, Acrobat, Tilda, Webflow
Language
Russian (native)
English (b2)
LifeHack (2025)
Director Ronan Corrigan
Writers Ronan Corrigan, Hope Elliott Kemp
Producer Timur Bekmambetov, Joann Kushner, Aleksandr Kletsov
Creative producer Aleksandr Kletsov
Executive producer Maria Zatulovskaya, Lala Rustamova
Four teenage slackers attempt a multi-million-dollar Bitcoin heist from their bedrooms, only to spiral into the darkest corners of the internet-and a danger beyond their computer screens.
In the project, I worked as a screenlife art director during the previsualization and post-production stages. I was responsible for the visual design of the interfaces: I assembled all the screen graphics and handled related graphic design (logos, etc.). I also partially worked on motion design and led the team of motion designers — helping solve complex tasks, assembling assets, mentoring, and organizing the workflow. During production, I also handled numerous organizational and technical issues efficiently.
Showcase
All interfaces in the film were built in Figma (Components, Auto Layouts, Global Variables, more than 1,000 interface states), along with Illustrator for graphics and After Effects for animation.
Poster
Additionally, I designed the release poster, which was selected for the Poster Design Competition at SXSW 2025.
Stills
War of the Worlds (2025)
Director Rich Lee
Writers Kenneth A. Golde
Producer Patrick Aiello, Timur Bekmambetov
A colossal invasion of Earth is coming in this off-kilter take on the legendary novel of the same name, filled with present-day themes of technology, government surveillance, and privacy.
I worked on the project as a UI designer during post-production, assembling all interfaces in Figma with resizable window functionality. Most of the interfaces were built using components and auto layouts.
Showcase
Interfaces in motion
Lead motion designer Alexey Khomovsky
Motion designer Andrew Patrin
Motion designer Pavel Sidorov
Stills
Bloat (2025)
Director Pablo Absento
Writers Pablo Absento, Buddy Giovinazzo
Producer Maria Zatulovskaya, Timur Bekmambetov
It follows a mother and two sons vacationing in Japan. Their younger son almost drowns in a lake, and soon after the accident, the parents realize that something is wrong with their boy.
I worked as an Art Director during post-production, assembling all interfaces and generating images using Stable Diffusion with custom LoRAs created specifically for this film.
Showcase
AI
SENSITIVE CONTENT
Warning: Sensitive content ahead! Please stop scrolling if you are sensitive to images of blood or medical conditions.
Stills